Reasonable Performance
12 Mar 2023
—
The Tyranny of Existing Code
10 Dec 2022
—
A skill programmers lack: practice
13 Nov 2022
—
Tech companies making parental controls useless
31 Oct 2022
—
You already know how to parse by hand
01 May 2022
—
Just: the most reductive word in software development
12 Nov 2021
—
On 'Clean Code'
20 Oct 2021
—
Rust 2022
28 Aug 2021
—
Making Reasonable Use of Computer Resources: Part 2
31 Jul 2021
—
Making Reasonable Use of Computer Resources
17 Oct 2019
—
Lesser Known Coding Fonts
19 Sep 2019
—
My quick review of Cascadia Code
24 Jul 2019
—
Objective font criterias
13 Jul 2019
—
Simple usage of GNU parallel
11 May 2019
—
Rust and the values of simplicity and ergonomics
19 Feb 2019
—
Feeling more confident with property-testing
12 Dec 2018
—
purp, an Emacs theme of few colors
09 Dec 2018
—
Rust 2019
30 Nov 2018
—
vi, my favorite config-less editor
19 Sep 2018
—
The evolution of performance in ppbert
11 Aug 2018
—
How to alleviate the pain of Rust compile times
09 Aug 2018
—
Rust at Work—Two Paint Points
31 May 2018
—
Why you should invest in an editor
27 May 2018
—
What's next for ppbert?
09 Feb 2018
—
Reflecting on ppbert
02 Jan 2018
—
Quick reflection on first good Dwarf Fortress
29 Nov 2017
—
Dwarf Fortress and ivy-mode
13 Sep 2017
—
What is a Type Error?
06 Sep 2017
—
A Simple Tip to Improve Rust Program Speed
03 Sep 2017
—
My Review of The Talos Principle
07 Aug 2017
—
Speedrunning a Compiler
17 Apr 2017
—
Less intrusive color theme
13 Apr 2017
—
Functional Queues
07 Apr 2017
—
Being a T.A.
27 Mar 2017
—
Journalistic Writing Exercises 1
18 Mar 2017
—
Libre de Penser
11 Mar 2017
—
Understanding Recursion
05 Mar 2017
—
How 'Learning Red Hat Linux' Changed My Life
26 Feb 2017
—
Le Processus de Sélection d'un Jury
22 Feb 2017
—
A month of literate programming
18 Feb 2017
—
My Impressions of Final Fantasy IV Advance
11 Feb 2017
—
Impressions on Final Fantasy I: Dawn of Souls
04 Feb 2017
—
My impressions of Final Fantasy for the NES
26 Jan 2017
—
rebirth